Research
Antenna Control Unit (ACU)
Project Lead
The ACU was originally a senior capstone project that was taken in by the OSSTP group after they graduated.
My team is now further developing this antenna to track satellites, demodulate their signals, and allow for remote control through
a user interface. Unfortunately there is not much more I can say about this due to confidentiality agreements.
Equivalent Power Flux Density Research
My team is researching and developing equivalent power flux density (EPFD) software in MATLAB in order to quantify
interference from NGSO satellite communications systems into GSO satellite networks and Earth stations.
Unfortunately there is not much more I can say about this due to confidentiality agreements.
Miscellaneous
Fourier tech for ice skating performance
SkateMate
For this project, we used Fourier analysis methods in order to create a framework for software that
can act as a digital coach for people learning to ice skate. We collected the data by attaching a phone with
an accelerometer to the foot of multiple test subjects, and collecting acceleration data from them as they skated.
We then took the discrete Fourier transform of the periodic data in all three directions and analyzed the difference
between beginner, intermediate, and advanced skaters in order to extract trends in more vs. less experienced skaters.
Principal Component Analysis for Optical Character Recognition
Handwriting Recognition
This report analyses the creation of a computer software capable of recognising
characters from pictures and translating them into strings. We wrote the code to address and solve
any problems that frequent travellers may have when travelling to other countries, or any issues that
someone may have with translating non-digital text. Previously, in order to translate text, one would
have to manually transcribe it into an app, which often became tedious and time-intensive. Using
Principal Component Analysis, our system provides a viable alternative to this by automatically
detecting text in images.
Link to Paper
Bio-Inspired Mechanical Hopper
Bufflea the Vampire Slayer
The hopper is a bio-inspired mechanical design project in which we went out into nature and found hopping
animals whose jumping mechanisms to mimic as inspiration for a hopping machine. My project was inspired by
a flea's, which is one of the animals with the largest jump in relation to its size. Fleas jump by compressing
an elastic pad made of a protein called resilin, which essentially acts like a spring to propel their bodies
into the air. I mimicked this by designing a flea-esque body and using a spring between the "thigh" and "calf"
that would be compressed in the starting position and would eventually launch the hopper into the air. The trigger
mechanism comprised of a suction cup attached to the hopper that would keep it stuck to the ground in the compressed
position for a few seconds, before unsticking and allowing the hopper to release all of the energy stored in the spring.